• Developed by Poly Knight Games
  • Published by Aspyr Media

Greetings readers! Today we dive into the otherworldly exploration game known as Innerspace! While some of you PC gamers may remember a game with a similar title released back around ’94 (Operation: Inner Space) it is with mixed feelings that I tell you that *this* game has absolutely nothing to do with it (mixed feelings always because I’d always hoped for an HD remake, but that’s not the point).

InnerSpace is, in a phrase, a journey of learning and exploration. At the start of the game, you’re given a brief tutorial which serves merely to tell you the control scheme. Upon proving that you are capable of using a controller, the game starts, and you’re essentially on your way. A little bit of a story is given to you, but ultimately, learning about the world you’re in requires you to explore your environment and collect artifacts, along with a form of energy, used to reveal information about said artifacts, as well as unlock occasional “power ups” which come in the form of upgrades for your ship…or whatever it is you play as (this gets complicated to define, as I’ll explain in just a bit). All of this takes place in a world (or, worlds) where the only interactions take place between you and your “creator” who seemingly gives you quite minimal information as to what your actual goals and destinations are; though there is a “what should I do next?” dialogue option, the answer tends to be a bit too broad to helpful for the most part, if not overly vague in detail.


While understanding what you’re meant to do in the game may be an exercise in patience and futility, the game does have several very nice things going for it; not least of which are its graphics or sounds. Perhaps part of the game’s allure is how easy it is to get lost while exploring and just enjoying the scenery. Between the soothing soundtrack and the vast areas to explore within each sector, InnerSpace is great if all you want to do is relax and take it easy. And in all honesty, many parts of the game feel as if that”s the intention; between the overall lack of enemies, and the vast amounts of things to be found, players are certainly rewarded for taking their time which, I’ll admit, is a nice change of pace.


All in all, if you’re looking for your typical action paced game with guns a’blazing, you’re better off looking elsewhere. But if you’d like something nice and leisurely, with an actual story (albeit one you’ll have to work for) then give InnerSpace a chance. While it lacks a clear sense of “here’s what you should be doing” there’s a freedom in that, that gives you the ability to take the entire game at your pace, while providing a more solid structure than games such as No Man’s Sky.

Final Score: 7/10


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