Mark McMorris Infinite Air

  • Title: Mark McMorris Infinite Air
  • Publisher: Maximum Games
  • Platform: PS4, XB1, PC
  • Release Date: 10/25/16
Every now and then, a game comes along that makes me rethink everything I think I know about a given genre. Some of you loyal followers might remember that not horribly long ago, I reviewed a certain bold game that made me rethink my position on modern day sports games, and I was fairly certain that would be the last of the matter; the final athletic-related game that I would give my time to both willingly and repeatedly. But then E3 happened, and I found myself attending at the Maximum Games display and was given a viewing of  and chance to play,this game, and as the opportunist I am, I tried it out. Now, without going into too much detail about what I thought of the E3 version of this game (spoilers: I enjoyed it A LOT, hence this review) let me just say that, despite my disinclination, to most athletic activities, I enjoy snowboarding in real life with the passion one usually reserves for opening presents on one of any of the various gift-giving holidays. So let’s just say that playing Infinite Air captures all of those feelings, and then some.


Imagine all the best things about snowboarding: fresh layers of powder on the trails, nice peaceful sections of isolation, clean air, whatever other things actual athletes in the winter Olympic games seem to care about, and put that into an  essentially open world game. Now, take all the things you dislike about snowboarding: ticket prices, long lines, expensive cups of hot cocoa, being cold, being outside, being cold and outside at the same time, weird people on the slopes with ridiculous outfits and stupid gimmicks (I’m looking at you, half-naked Brazilian Elvis impersonator), and throw that all in the trash. And that’s essentially what you have here: A game that manages to encapsulate the essence of what we love about snowboarding, without any of the real world unpleasantness, and for that matter, the unpleasantness thrown in from certain other snowboarding games, that have revolving maps and time-based shops and equipment (*cough* SSX *cough*).


Now, before I get to the talking about the experience of the game itself, let’s take a look at the technical side, getting the hang of the controls and such (because just like in real life, you need to learn how to move around before you can do anything at all worth doing. Except for breathing…and bodily functions…but anyway…). As someone that’s played maybe 3-4 other snowboarding games in their life, breaking free from what I assumed the controls would be and learning the new ones was as hard as landing face first into a sheet of black ice. We’re talking years of fighting what had become quite intuitive here. But, by the seven voids (if you believe in that sort of thing), it was worth it. The way movement is handled in this game is surprisingly natural considering it’s something that no other game of this type has really done before. And once you’ve mastered it, everything else really just falls into place. Kinda just like in real life (gasp!).


The game play itself is almost entirely what you make of it. The majority of my time spent thus far was in world builder mode, as I procedurally  created my dream mountain complete with little-to-no trees in my path (but plenty on the sides, so it looked pretty) lots of semi-steep drops, and the occasional trick park here and there. And while designing feasible runs took some time, it’s a true testament to the developers how massive the generated mountains are, and how well the physics hold up. Circuit mode is also quite entertaining, with lots of possible outfit pieces to be unlocked through completing challenges throughout the level. Multiplayer as well, feels satisfyingly complete.

Mark McMorris Infinite Air - 06.png

All in all, Infinite Air delivers all that one would expect from a snowboarding game on a modern day console, and infinitely more. Yes, the controls take a bit of getting used to, but the learning curve isn’t really all that steep, and it’s entirely worth it. With all of its features, there’s a lot of something for everyone inside this game, and it’s quite easy to find. Final Rating: 9.5/10


2 Replies to “Mark McMorris Infinite Air”

  1. This has got to be an ad. This game is made snowboarding as fun as golf. BORING MT – little amount of park features or character items The game is even confused on what type of controls to use (Not like skate) almost all the time and if you try to use the left stick to control the air tricks, It doesnt even work. What a BAD game.


  2. While I disagree with your opinion, I thank you for sharing it.

    1) The controls vary based on your position on the board. The tutorial make this clear. Also, timing of the inputs is critical. This is also covered.

    2) There are literal pages of character items. While it may not be the largest selection compared to games with tons of official content sponsors (such as Shaun White or others of the same genre) it’s more than several others have had, and it’s a consistently available inventory to choose from, unlike games such as SSX.

    3) Whereas park features are concerned, I’ve yet to play a single other Snowboarding game for the PS4 that allows you to customize both the terrain and the features on it. Also, as in real life, there’s only so many types of features that feasibly exist.

    4) This game is not Skate. It doesn’t use the same physical mechanics as Skate, it doesn’t have much of a similar layout as Skate, and unlike Skate, it’s produced by a relatively new developer and publishing company. Now, let’s keep in mind that Skate won the award for “Best Individual Sports Game”; coming in second place when being compared to the *best* is pretty good in my book.


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