Attack on Titan Review

  • Publisher: Koei Tecmo
  • Developer: Omega Force
  • Release Date 08/30/2016
  • Console: PlayStation 4


I loaded this game for the first time half expecting it to be a quick license cash in with very little substance. After all, games based on movies or television programs tend to be rushed with very little effort made to providing an actual fun experience. Attack on Titan proved to be an exception to this long-standing rule. Attack on Titan (AoT) is very obviously based on the anime of the same name. Large, man-eating, humanoid creatures known as Titans have forced humanity into hiding in a town with the large wall as the only real deterrent. Humanity has been safe within these walls for 100 years when all of a sudden a Titan with the strength to destroy the walls attacks and the town becomes overrun with the creatures. The game takes place within and even beyond the anime’s first season and puts player in control of different key characters throughout the span of the story.


My first concern with the game was wondering how movement would be handled via the Omni-Directional Mobility Gear used by the characters in the show. Omni-Directional Mobility Gear launches cables at nearby objects and the launches the player forward similar to what gamers may have experienced in many of the past Spiderman games. Overall the mechanic works well and does not require much time to get used to. In areas where there are no buildings or other objects to attach to, you can get around on horseback and seamlessly transition back to the Omni-Directional Mobility Gear once you reach a less barren location. The game is developed by Omega Force but has very little in common with the company’s Dynasty Warriors series unlike some of their other titles. The do share a similar mini map that leads you to your objective but instead of leading you through hoards of enemies to hack and slash through, you are greeted by Titans. While Titans come in a variety of sizes from small to unnecessary, all of them are bigger than you and are a Hell of a lot of fun to put down. Each Titan can be attacked on each of its limbs or killed outright by successfully attacking the weak point on the nape of its neck. Destroying a leg for instance will dropped the Titan and limit it mobility but it can still come after you and it will regenerate the limb over time. The only reason to even go for a limb over its weak point is to collect materials needed to upgrade your gear and or weapon that you can collect from Titans.


The overall flow of each battle is very similar. No matter the objective you will need to kill Titans, respond to distress signals on the battlefield and recruit allies to form up with you in battle. You will also need to resupply from time to time as your Mobility Gear will need fuel and you will need to swap out your blades as they lose durability with each attack. Collecting materials from Titans will allow you to upgrade and fortify your gear (for more attack power, durability etc.) in between battles. When you are not engaged in battle you return to your base to as I mentioned, fortify your gear, or take on Survey Missions which will unlock rewards based on the percentage completed. You can speak with other players between missions as well but these optional conversations do not really provide much and can be avoided if you so desire.

AoT also features an Expedition Mode that allows you to take on missions online with other players with characters you unlock throughout the main game.


Attack on Titan proved to be a fun game that challenged my expectations of what movie/T.V. based games can be. Fans will no doubt love the chance to take down Titans as one of their favorite characters and newcomers will be able to jump right in and get the basic feel for the show without having seen it.

Final Score: 7.75/10



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