The Witch and the Hundred Knight

The Witch and the Hundred Knight

There’s something to be said for a game with a soundtrack. The right one can keep a player enthralled in a game that they normally might not be as interested in, and it really helps set the tone for all sorts of environments. That said, immediately upon loading and launching, Hundred Knight (as I’ve taken to calling it) caught me with its hauntingly spooky music. Imagine Haunted Mansion, and then make it something both more timeless, and mischievous.

Another immediately apparent aspect of the game is its humor. While not flat out aggressive, or directly sarcastic, the primary quest-giving NPC certainly has a flippant and somewhat snide tone, which quite frankly left me overjoyed; this isn’t just another game where the main character is a hero or a good guy, and that’s a very nice change of pace. That, combined with the ability to make your own decisions regarding how you interact with others makes playing through the first time very enjoyable, and adds tremendous replay value as well.

As far as gameplay goes, the controls themselves are easy, but the mechanics have many levels to them. Combos can be built with singular attacks using the same weapon, or can be built from different weapons used in succession as part of a set. Furthermore, the way you attack, as well as your attack capabilities vary based on multiple factors, most notable your current “facet” which can be primarily found just by advancing through the story. These upgrades affect not just your stats, but your special abilities as well. What sets this system apart from the norm however is that you can stack a few of these all at once.

Like with most games, more features are unlocked the further you go, and by the time you reach Chapter Two and unlock the Tower (if you ever played any sort of tower/dungeon game before, this is exactly what it sounds like it is) having all these combinations is really nice. And while it was somewhat frustrating at the beginning, seeing loading screens talking about abilities that hadn’t even been touched on yet in game, by the time these abilities were unlocked, I felt like I’d be able to master them all fairly quickly, which provided a strange sort of satisfaction.

Despite my love for the game, there were a few things with it that I feel could have been improved upon. First and foremost, the constant noise from the controller speaker. While it was cute at first, hearing Hundred Knight attacking from my hands, it quickly grew old and slightly tiring. Additionally, at times it felt like the games Antagonist was…overly vulgar…to put it quaintly. Don’t get me wrong, I’m a huge fan of well-used expletives. But it seemed like they were just shoved in there for shock value at times, which definitely makes this game somewhat kid-unfriendly, for no real reason.

All in all, I found this game to be quite enjoyable; the story is both dark and cute, and really advances at whatever pace you decide for it, and there were enough twists to ensure that nothing was quite as obvious as it seemed. That, combined with the easy controls and the fun mechanics, along with the soundtrack definitely puts it on my favorites list, and I look forward to spending a lot more time with it in the future. Over rating: 8/10


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